#pragma once
#include "../SGD_Wrappers/Message.h"
#include "GameObjects\Entity.h"

class CDestroyBulletMessage :
	public CMessage
{
public:
	CDestroyBulletMessage(CEntity* b);
	~CDestroyBulletMessage(void);

	CEntity* GetBullet( void );

private:
	CEntity*		Bullet;
};

